Valorant Patch 11.08 Agent Overhaul: The Major Buffs and Nerfs3 min read

With the goal of balancing utility strength and focusing the meta on gunplay, Valorant’s Patch 11.08 provides major changes to almost every agent. A few significant buffs could tip the scales, but the majority of the upgrades are nerfs.
Universal Changes & System-Level Adjustments
Before making any agent-specific adjustments, Riot revamped a few key utility systems:
- The perceived range for visibility effects has been expanded from 2.5 to 5 meters. This makes nearsighted feel more accurate and separate from flashes. Master map control with this Valorant Veto guide.
- Agents such as Breach and Astra are now affected by the standardized setting of concussion/stun durations for non-ultimate abilities at 2.5 seconds.
- In order to level out their power, combat stims (from Brimstone, Reyna’s Empress, and KAY/O’s Overdrive) now have the same movement and fire-rate boosts after being somewhat nerfed.
- The majority of initiator agents (Sova, Fade, Breach, Astra, KAY/O, Gekko) now have 60 seconds. Rather than 40 for the cooldowns of several rechargeable or reset abilities.
These changes in structure push players to consider when to use abilities with greater caution. They tighten utility pacing and lowering the possibility of “spam.” Flex your style, grab unique Valorant player cards.
Notable Buffs
Neon gets a buff that lengthens her sprint time, but she recovers it more slowly. Break receives a couple of minor buffs that reduce his flash windup time (from 1.2 to 1.1 seconds) and his final defense cost (from 9 to 8 points).
Killjoy gets a minor buff to her turret, which makes its bullets slower and more useful in zonal control. Sage receives a buff that lowers her wall cost (from 400 to 300). But her health level is much lower (600 vs. 800).
Major Nerfs & Meta-Shakers
Yoru is greatly impacted. Gatecrash teleport can only be used during his ultimate and can be destroyed by a single bullet. Clone and flash durations have decreased from 1.75 to 1.25 seconds. A clear sound cue now differentiates between real and fake teleports.
Viper’s ability to hold areas is reduced when she is inside her own smoke, as her rapid decay decreases from 30 to 10. Setting traps no longer enables the cipher to stay hidden; proximity to the camera reveals the device, and trap windups no longer expose the player.
Omen: his total effect radius decreases, his nearsighted travel distance reduces, and his black cover cooldown lengthens. Start strong with top-tier Valorant accounts.
Astra: her headache (Nova Pulse) length is shortened, and her weak state in Gravity Well is cut in half (5s to 2.5s).
KAY/O: Among further minor changes, his flash now blinds for 2.25 seconds (a nerf).
Deadlock: HP drops from 570 to 480 for the mini-node barrier.
Killjoy also sees her turret restarting more slowly and the Alarmbot’s HP dropping from 50 to 20. Climb ranks fast with Valorant boosting.
Nerfs which affect ultimate areas, durations, health thresholds, or movement interactions are given to Fade, Iso, Reyna, and Raze. These nerfs in Valorant patch 11.08 have a wide-ranging effect, since many agents lose power or utility strength, leading the meta to shift toward more orderly ability timing and cleaner gunfights.