FragPunk – Kismet Overview, Abilities, Skills and Tips5 min read

Who is Kismet in FragPunk?
Kismet stands at the heart of information-based plays in FragPunk. She’s not here to tank damage or lead a brute-force assault. Her power lies in what she sees, and what your enemies don’t. With the ability to scan through walls, throw skill damage over cover, and teleport in and out of fights, Kismet is a top-tier Lancer for players who want to outthink the opposition rather than outshoot them.
Kismet Abilities
Ability | Type | Effect |
Hello, Goodbye | Detection | Scans a wide area in front of her, revealing all enemies, even behind walls. |
Misery Angel | Damage | Throws a grenade that deals AoE damage, ignoring all forms of cover. |
Walk on the Wild Side | Mobility | Temporarily becomes invisible and invulnerable, but loses vision of all Lancers. |
Hello, Goodbye
Kismet’s core identity revolves around Hello, Goodbye in FragPunk. This scan sweeps a wide arc in front of her and exposes enemies, even if they’re hiding behind cover. This is one of the most valuable tools in FragPunk for planning a coordinated assault or defending choke points.
Use this at the start of a round to gain immediate map control. Fire it toward common angles, tight corners, or suspected flanks. Once enemies are revealed, share the callout and let your team collapse on exposed targets. This scan has no damage, but its value comes from forcing movement and punishing passive players.
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Misery Angel
Once you’ve revealed enemies, Misery Angel becomes your follow-up tool. This grenade doesn’t care about walls or obstacles. If enemies are in range, they take damage, no matter where they’re hiding.
The key is pairing this with Hello, Goodbye. Scan first. Then toss the grenade where you’ve marked targets. It’s a brutal one-two combo, especially on defense when attackers think they’re safe behind utility or cover.
This ability doesn’t kill instantly, but it creates chaos and softens enemies. Perfect for pre-fight engagements or pushing weakened teams during site control.
Walk on the Wild Side
Walk on the Wild Side is Kismet’s escape tool. It throws her into a rift state, she becomes invisible, invulnerable, and untouchable. But there’s a catch. She also can’t see anyone, not teammates or enemies, while in the rift.
This creates a risk-reward situation. Use it to escape crossfires or rotate into more favorable positions. Just don’t use it to enter enemy territory blind. That’s how you walk straight into traps.
This ability also gives off a unique sound cue, alerting nearby enemies. So when you exit, be ready to re-engage quickly or duck into safe cover.
How to Use Kismet’s Kit Together

Set Up Fights with Hello, Goodbye
Start with intel. Use Hello, Goodbye early in rounds to reveal how enemies are setting up. The more you know, the better your team plays. You’re not fragging, you’re enabling.
Finish Revealed Targets with Misery Angel
The best Kismet players always use their grenade second. Once someone’s scanned, drop Misery Angel into their hiding spot. If they don’t move, they’re punished. If they run, your team catches them on the exit.
Don’t Spam Rift Walk
Walk on the Wild Side is for disengaging or relocating, not for YOLO flanks. You can’t see anything in the rift, and one wrong step drops you into a crossfire. Use it to reposition across the map or to bait sound cues.
Playing Kismet on Attack and Defense
On Attack
Start with Hello, Goodbye to clear common site positions. Use Misery Angel to flush out defenders behind boxes or corners. Save your teleport to reposition after planting or to flank distracted defenders.
On Defense
Hold angles with your scan. Defenders can’t hide if they’re constantly being pinged. If you get overwhelmed, pop the teleport and reset behind site cover. You don’t have to win every fight, just gather enough info for your team to take control.
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Best Pairings and Matchups
Kismet shines with aggressive teammates who capitalize on vision. Pair her with Lancers like Serket or Zephyr. Once enemies are revealed, they can pounce immediately.
She struggles against fast duelists who break lines quickly. Be wary of Lancers like Spider or Pathojen. They can reposition too fast to track effectively. That’s why you need to keep repositioning yourself and vary scan angles every round.
Final Thoughts
Kismet is a thinking player’s Lancer. You don’t need top aim. You need awareness, communication, and patience. Once you learn when to scan, when to reposition, and how to punish passive playstyles, you’ll start turning every scan into a win condition.
It’s time to skip the noise and play at the rank where vision wins rounds. If you’re looking for real synergy buy FragPunk rank boosting to skip past aimless queues. Once you’re in matches where Serket flanks when you ping, or Zephyr dives in off a scan, Kismet becomes a true round-winner. It’s not about climbing fast.
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