Monster Hunter Wilds

Monster Hunter Wilds Review5 min read

Monster Hunter Wilds Review

Monster Hunter Wilds is Capcom’s most approachable entry yet, trading complexity for a smoother, more cinematic experience. But does its streamlined design come at the cost of depth?

After Monster Hunter World opened the gates for new players and Rise introduced agile movement with Wirebugs, Monster Hunter Wilds steps in with a different goal, ease of access. It’s slicker, prettier, and more forgiving, designed to welcome new hunters without the punishing prep work of previous games. While long-time fans may miss the grind and grit, Wilds still delivers on intense action and memorable monster fights, even if they’re a little easier to conquer than before.

A Friendly, Flashy Frontier

From the moment you land in the Forbidden Lands, Wilds makes it clear this is Monster Hunter for the modern age. There’s no more slogging back to a central hub between missions, everything from crafting to upgrading happens in the field. Each of the game’s five massive biomes is seamlessly connected, and shifting weather patterns give hunts a cinematic flair. A peaceful forest can turn into a flooded nightmare within minutes, dramatically changing how a battle unfolds.

Even with these new systems, the core loop remains the same: hunt monsters, carve parts, build gear, repeat. What Wilds changes is how frictionless it makes that loop feel. Need to sharpen your weapon mid-fight? Just hop on your Seikret mount and do it on the move. Forgot a key item? Your companion’s got it. Hunting has never been this smooth.

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Combat Is Better, But Easier

Combat Is Better, But Easier

Monster Hunter Wilds introduces Focus Mode, allowing precise strikes on monster limbs to create Wounds. Land enough hits on a Wound and you can break it with a Focus Strike, dealing big damage and earning bonus parts. It adds a satisfying sub-game to each fight, making every swing feel more purposeful.

Every weapon type has been tweaked for fluidity. Greatsword users can now shift their footing mid-combo. Dual Blades have more agility than ever. The Insect Glaive in particular shines with quality-of-life changes, no more fumbling with Essence gathering. You can now collect all three colors at once with a charged Kinsect shot.

But here’s the rub: it’s rarely needed. Wilds’ monsters are beautifully designed and fun to fight, but rarely dangerous. Even tougher post-game monsters and returning threats like Gore Magala go down fast. In 30+ hours, you may only faint once or twice, veterans might miss the need to carefully plan gear and resistances.

Mount That Changed Everything

The Seikret is Wilds’ game-changer. More than a mount, it’s your mobile base of operations. It lets you switch weapons, restock items, evade danger, and even reposition mid-combat. It makes fights faster and exploration breezier, but it also removes tension. There’s no more stress about coming unprepared when you’re always a mount-call away from fixing your mistake.

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New Monsters, Same Magic

New Monsters, Same Magic - Monster Hunter Wilds Review

Capcom continues to nail what matters most: the monsters. Whether it’s the tentacled Nu Udra or the flamenco-inspired Lala Barina, every creature has a distinct identity. Their animations are top-tier, and their movesets are varied and satisfying to learn. The cinematic nature of combat, paired with smart design, means each hunt still feels like a boss fight pulled from an action movie.

Even with some late-game texture pop-in and washed-out visuals during certain weather cycles, the world of Wilds is gorgeous more often than not. Environmental variety and monster density keep things interesting across biomes.

The Grind Is Gone, And That’s A Problem

Wilds’ biggest change may also be its most controversial: the grind is gone. Rare materials are easier to find. You can repeat the same high-reward mission multiple times. Decorations are simple to earn. In 30–40 hours, you’ll likely have top-tier gear for your favorite weapon and very little reason to keep farming.

There’s also not much endgame at launch. With only one post-release monster announced for Spring and another for Summer, the content roadmap feels sparse compared to past entries like Rise or Iceborne. That’s fine if you’re here for the campaign, but less so if you’re chasing long-term challenge.

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Verdict

Monster Hunter Wilds is sleek, cinematic, and ridiculously satisfying to play, but it’s also surprisingly easy. Capcom’s most accessible Monster Hunter sacrifices a bit of the franchise’s famed difficulty and depth in favor of welcoming new players with open arms. Whether that trade-off works for you depends on what you want: a monster-slaying spectacle or a methodical grind.

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