What Is Open Weapon System In Battlefield 6?4 min read
Battlefield 6 introduces a major shift in class design with the Open Weapon System. This new approach lets players equip any weapon with any class, creating flexibility while sparking debate over class identity. The system is about redefining how Battlefield’s roles interact on the field.
Open vs Closed Weapon Systems
Traditionally, Battlefield locked weapons to classes. Recon had sniper rifles, Engineers had SMGs, Support carried LMGs, and Assault got rifles. This created natural strengths and weaknesses. If you picked Engineer, you were deadly against vehicles but weak in long-range fights.
The Open Weapon System changes that. Any class can use any weapon. For example, a Recon soldier can grab an SMG as well as an Engineer can take a sniper rifle. It gives you the flexibility to play how you want. However, it also risks weakening class identity.
Why BF6 Needs Open Weapon System
Developers explained that the change is partly about solving the “assault rifle problem.” In past games, most players gravitated to Assault simply because ARs were versatile. This made some classes underplayed, leaving teams without medics, ammo carriers, or vehicle specialists.
By allowing weapons to be used across all classes, the idea is that players will now choose roles based on abilities and gadgets instead of just gun preference. In theory, this could balance team composition and reduce situations where everyone spawns as the same class.
Signature Weapon Bonuses
To keep classes meaningful, Battlefield 6 applies unique bonuses to certain weapons when used with their intended class. This means you can use any weapon, but optimal performance still favors sticking to your class specialty.
For example:
- Recon gets reduced sway and breath-hold stability with sniper rifles.
- Assault gets faster ADS speed and recoil control with assault rifles.
- Engineers get improved hipfire and gadget swap speed with SMGs and LMGs.
- Support gains larger ammo reserves and faster reloads with LMGs or shotguns.
New Vs Old
The Open Weapon System has divided the community. Many long-time fans argue it undermines the Battlefield formula, where class choice defined teamwork. They point to Battlefield 2042, where open weapons and Specialists broke class identity and forced developers to rework the system later.
Others believe the new system adds much-needed flexibility. During beta tests, some players noticed that teams were more willing to switch classes when needed, since they weren’t forced to abandon their favorite weapons. If a tank rolled in, more players actually swapped to Engineer, even if they still used rifles instead of SMGs.
Threat To The Game Balance
The risk of the Open Weapon System is homogenization. If everyone uses the same weapon across all classes, team diversity can vanish. That’s why penalties and bonuses tied to signature weapons are so important.
A Recon can equip an AR, but without the perks, it won’t handle as well as on an Assault. Engineers can carry sniper rifles, but without recon bonuses, they lose key stability. This subtle balance keeps classes distinct while preserving freedom.
Importance Of Weapon System For Battlefield 6
Classes have always been the backbone of Battlefield. They don’t need to be equally popular, but they must feel essential. Engineers should dominate anti-vehicle combat, Recon should provide overwatch, Support should keep squads supplied, and Assault should thrive on the frontlines.
The Open Weapon System is an attempt to modernize Battlefield without repeating past mistakes. If executed well, it could give new players freedom while still rewarding veterans who stick to class identities.
Conclusion
The Open Weapon System in Battlefield 6 is one of the game’s boldest changes. It offers flexibility, but it also risks erasing what made Battlefield unique. The key will be meaningful bonuses and penalties that keep classes relevant. If done right, it can be the best of both worlds: freedom of choice with teamplay intact.
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