All Major Decorations In Monster Hunter Wilds3 min read

Decorations in Monster Hunter Wilds give you the freedom to customize your builds without changing your gear. You can slot them into armor and weapons with matching slots, which significantly increases your combat effectiveness. From attack boosts to status resistance, these items define how your build performs. This guide lists all available decorations in Monster Hunter Wilds.
How Decorations Work in Monster Hunter Wilds
Decorations are unlocked after completing Chapter 2’s final story mission, “The Black Flame Quietly Manifests.” From there, you start collecting Appraisal Items from quests, which are opened to reveal decorations. You then equip these on weapons or armor, provided they have an open slot.
- Slot 1: Basic skills, usually Lv 1
- Slot 2: Intermediate upgrades, usually Lv 2
- Slot 3: Advanced upgrades and combinations, usually Lv 3
All Armor Decorations (Slot 1)
Name | Rarity | Skill | Source |
Adapt I | 3 | Adaptability Lv1 | Melding Pot: 90pts |
Antiblast I | 3 | Blast Resistance Lv1 | Melding Pot: 90pts |
Antidote I | 3 | Poison Resistance Lv1 | Melding Pot: 90pts |
Antipara I | 3 | Paralysis Resistance Lv1 | Melding Pot: 90pts |
Bomber I | 3 | Bombardier Lv1 | Melding Pot: 90pts |
Botany I | 3 | Botanist Lv1 | Melding Pot: 90pts |
Brace I | 3 | Flinch Free Lv1 | Melding Pot: 90pts |
Climber I | 3 | Cliffhanger Lv1 | Melding Pot: 90pts |
Defense I | 3 | Defense Boost Lv1 | Melding Pot: 90pts |
All Weapon Decorations (Slot 1)
Name | Rarity | Skill | Source |
Attack I | 3 | Attack Boost Lv1 | Melding Pot: 90pts |
Artillery I | 3 | Artillery Lv1 | Melding Pot: 90pts |
Blast I | 3 | Blast Attack Lv1 | Melding Pot: 90pts |
Blaze I | 3 | Fire Attack Lv1 | Melding Pot: 90pts |
Blunt I | 3 | Bludgeoner Lv1 | Melding Pot: 90pts |
Bolt I | 3 | Thunder Attack Lv1 | Melding Pot: 90pts |
Charge I | 3 | Charge Master Lv1 | Melding Pot: 90pts |
Critical I | 3 | Critical Boost Lv1 | Melding Pot: 90pts |
Crit Element I | 3 | Critical Element Lv1 | Melding Pot: 90pts |
Drain I | 3 | Stamina Thief Lv1 | Melding Pot: 90pts |
Rare Combined Decorations (Slot 3 Hybrids)
These are high-tier decorations in Monster Hunter Wilds that combine two powerful skills. Each requires Ancient Orbs or Glowing Orbs for unlocking.
Name | Skills Combined | Source |
Blaze-Handicraft III | Fire Attack Lv3 + Handicraft Lv1 | Ancient Orb – Sword |
Crit Elem-KO III | Critical Element Lv3 + Slugger Lv1 | Ancient Orb – Sword |
Stream-Precise III | Water Attack Lv3 + Ballistics Lv1 | Ancient Orb – Sword |
Quickswitch-Guardian III | Rapid Morph Lv3 + Offensive Guard Lv1 | Ancient Orb – Sword |
How to Grind Decorations

- Complete High Rank Event Quests and Investigations
- Use Lucky Vouchers for better reward tables
- Farm Ancient Orbs and Mystery Orbs
Check your tent storage after each quest to appraise new items. Use the Melding Pot to craft specific decorations using points.
Pro Tip: With endgame progression in Monster Hunter Wilds locked behind elusive Lvl 5+ decorations, efficiency matters more than grind. Our Monster Hunter Wilds Decorations Farming service eliminates the RNG bottleneck by unlocking up to 5,000 jewels, fast, secure, and ready for optimization. It’s the fastest route from average hunter to apex predator.
Read Also: Monster Hunter Wilds DLC Expansion & Everything It Features
Equip Tips for Decorations
- Prioritize critical hit and elemental damage buffs
- Hybrid Slot 3 decorations offer max value
- Slot synergy matters more than rarity
Use a build planner to optimize skills and slot usage. Decorations in Monster Hunter Wilds allow serious flexibility.
Read Also: Monster Hunter Wilds Review
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