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BO6 Starting Room Zombies LTM – How Long Can You Last?4 min read

BO6 Starting Room Zombies LTM

With Season 4 Reloaded mid-season update, you’re going to see untraditional Zombies LTM Starting Room. It shifts meta from a normal zombie game to a new one. In Starting Room Zombies, you land into a cel-shaded zone and your main goal is to survive as long as possible. You are given very limited tools and locked inside the starting area, just like the name shows. 

In this LTM, you cannot unlock any door or fallback to a safe zone. You will play pure survival based mode where there’s no escaping, only you have to use your tools and what the room has.  

Here, we are going to explain why the Starting Room Zombies limited-time mode is one of the most brutal and rewarding Zombies modes in this season.

What Is the Starting Room Zombies LTM?

The Starting Room Zombies mode does precisely what its name implies. You spawn in the very first room of whatever Zombies map is chosen, and you remain there. All doors are locked and the map doesn’t offer you any means of opening new doors or making a break for it. The only objective is to hold on wave after wave of zombies with whatever’s at your disposal in that initial zone. 

A nod to the notorious first room on the “Moon” map of old Black Ops, this LTM reduces Zombies to its absolute basics. You won’t be traveling, crafting, or toggling power switches around the map. It’s all in one room. Every map has a designated Round Milestone to achieve if you wish to earn special rewards. And the difficulty? It’s really hard.

Core Gameplay Rules and Modifiers

Starting room

This is round-based action, so the pressure builds quickly. Everyone is locked in starting from Round 1. No Door Buys or Exfil, and no Exit Strategy GobbleGum are available to use. This bare-bones mode is old-school but with a BO6 twist. It’s meant to be fast, pressured, and hardcore tense. 

Here are the default mechanics on all maps:

  • Up to 4 players vs zombies
  • Match ends when all players are down
  • Power is already ON
  • Machines like Der Wunderfizz or Pack-A-Punch appear if they normally exist in the starting zone
  • Fire Sale Power-up is not availble
  • A new Random Perk Power-up drops from zombies
  • Rampage Inducer and GobbleGum Machines are active

Which Maps Are Available?

The LTM rotates across five main Zombies maps, all presented in cel-shaded art style. Each one offers a completely different survival setup.

Liberty Falls (Medium Size)

  • Areas: Abandoned Rooftop, Pump & Pay, Motor Lodge
  • Tools: Mystery Box, Ammo Cache, GS45/DM-10 Wall Buys, Dark Aether Field Generator

Terminus (Small Size)

  • Areas: Holding Cells, Elevator, Guard Station
  • Tools: Tentacle Trap, GS45 Wall Buy, Ammo Cache

Citadelle des Morts (Medium Size)

  • Areas: Town Square, Tavern, Cellar
  • Tools: Der Wunderfizz (after Round 25), Level II Armor, Crafting Table, Mystery Box

The Tomb (Large Size)

  • Areas: Dig Site, Roman Mausoleum
  • Tools: Pack-A-Punch, Level II Armor, PHD Flopper, Marine SP Wall Buy

Shattered Veil (Large Size)

  • Areas: Garden Pond, Lower Terrace
  • Tools: Mystery Box, Ammo Cache, Dark Aether Generator

Rewards and Progression

Maps available to play

This mode provides a special reward path based on your best round achieved. On your initial successful Milestone run, you’ll receive: 

  • 5x GobbleGums
  • 1x High-Value GobbleGum
  • 15,000 XP 

Milestone ranges differ per map, so you will need to figure out which room has the best chance of achieving the necessary round. And don’t forget: you only receive this bonus once for each map. That means you’ll need to become proficient in all five starting zones. 

If you’re willing to take your rounds even higher, your Perk-a-Colas, Field Upgrades, and Ammo Mods need to be top-notch. MitchCactus provides BO6 Zombies Augments Unlock service to completely max out your chosen bundles. Our service includes all the schematics for upgrades such as Deadshot Daiquiri, Aether Shroud, and Dead Wire. It’s quick, secure, and best for players who wish to compete in high-round modes without the time-consuming grind.

Conclusion

The Starting Room Zombies LTM in BO6 is a ruthless test of survival instincts, map awareness, and skill. Without a means of escape and minimal supplies, your best bet is fighting harder and staying smarter. From the cramped corridors of Terminus to the lavishly equipped room of The Tomb, every map requires a special strategy. 

This is Zombies in its essence. No distractions or diversions. You, your crew, and a horde of the undead attempting to breach.

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