Glitch Through Door Arc Raider: Exploit or Bug?

Glitch Through Door Arc Raider: Exploit or Bug?

The search query glitch through door arc raider refers to a highly publicized issue in ARC Raiders where players were able to bypass locked doors or appeared to move through closed doors during PvP encounters. This topic has been widely discussed across Reddit, Steam, YouTube, and gaming press coverage. However, most explanations fail to distinguish…

Glitch Through Door Arc Raider locked room exploit example

The search query glitch through door arc raider refers to a highly publicized issue in ARC Raiders where players were able to bypass locked doors or appeared to move through closed doors during PvP encounters.

This topic has been widely discussed across Reddit, Steam, YouTube, and gaming press coverage. However, most explanations fail to distinguish between three separate issues:

  1. A confirmed locked door collision exploit
  2. Network replication desync
  3. Animation and collision timing mismatch

Only one of these was an actual exploit.

This article separates them clearly, explains the technical mechanisms involved, analyzes Patch 1.4.0 in detail, and clarifies the current state of the issue.

What the Original Door Exploit Actually Was

The original issue behind glitch through door arc raider involved bypassing locked rooms without using a keycard.

Locked rooms in ARC Raiders are designed to:

  • Gate high tier loot
  • Create risk reward tension
  • Incentivize keycard acquisition
  • Funnel PvP pressure

The exploit leveraged a collision flaw in certain door geometries. Under specific physical interactions, a player capsule could clip through the collision boundary of a locked door.

Important characteristics:

  • Occurred on certain door types only
  • Required precise positioning
  • More reliable in narrow interior spaces
  • Amplified when player bodies applied pressure from specific angles

This allowed entry into locked loot rooms without key validation.

This was not visual lag.
This was a geometry flaw.

Why This Exploit Was Structurally Damaging

The impact extended beyond simple clipping.

It disrupted:

Loot Economy

High tier rooms were accessed without consuming keycards.

Risk Calibration

Players avoided exposure during unlock animations.

PvP Timing

Hotspots shifted unpredictably.

Keycard Value

Temporary devaluation within the progression system in ARC Raiders since legitimate access was bypassable.

In extraction shooters, gating mechanics control raid pacing.
When bypassed, the entire reward structure destabilizes.

Coverage of the door glitch method detailed how players were abusing this flaw before it was addressed.

How Door Interaction Actually Works

Understanding this removes most confusion around glitch through door arc raider.

Door lifecycle in simplified form:

  1. Player sends interaction request
  2. Server validates action
  3. Server updates door state
  4. Server updates collision
  5. Animation replicates to clients

The server controls collision.
The client displays animation.

These two processes are not perfectly simultaneous.

Under normal latency they appear synchronized.
Under delay, collision may update before animation reflects it visually.

This explains most modern reports.

Door Desync Is Not the Exploit

Most current “glitch through door” complaints are desync.

What you see:

  • Door appears closed
  • Enemy walks through

What actually happened:

  • Server already registered door open
  • Collision removed server side
  • Your client had not updated animation yet

This is replication delay, not cheating.

Desync becomes visible under:

  • High ping
  • Packet instability
  • Temporary server load
  • Simultaneous multi client interactions

This is inherent to server authoritative multiplayer systems.

Animation and Collision Timing Mismatch

Doors have two separate systems:

  • Visual animation
  • Collision state

If collision disables slightly before animation finishes:

  • You see a player entering during the final animation frames
  • It looks like phasing

This is a sequencing issue.
It does not allow bypass of locked rooms.

Patch 1.4.0 What Was Actually Fixed

Patch 1.4.0 addressed the exploit in two primary ways.

Collision Adjustments

Door geometry and boundaries were refined to reduce clipping windows.

Environmental Deterrent System

Flamethrower traps were added inside certain locked rooms.

Purpose:

  • Punish unauthorized entry
  • Discourage exploit attempts
  • Rapidly mitigate abuse

This was a live service containment strategy.

A full door system rewrite mid season risks destabilizing broader interaction systems.
Deterrence provided fast protection.

Does the Glitch Still Work Today

As of the current patch cycle:

The original locked door collision exploit has been mitigated.

Unauthorized entry into locked rooms triggers environmental punishment systems.

However:

  • Desync remains possible
  • Animation mismatch remains possible

Those are network timing issues, not exploit mechanics.

Map Geometry Sensitivity

Not all doors behaved equally.

Higher vulnerability perception occurred in:

  • Tight interior corridors
  • Narrow hinge offsets
  • Thin collision margins
  • High traffic key rooms

Maps with dense indoor sections such as the Stella Montis map amplified visual clipping perception due to constrained spatial geometry.

Geometry density increases visual ambiguity.
It does not mean the exploit is still active.

How to Diagnose What You Experienced

Before assuming exploit, evaluate:

Likely Exploit

  • No keycard used
  • Full locked room access achieved
  • Repeatable in same location
  • No deterrent damage triggered

Likely Desync

  • Ping spike observed
  • Teammate saw door open normally
  • Enemy animation aligned with open state

The Likely Animation Timing Issue

  • Occurred during door opening animation
  • Not repeatable
  • Collision responded normally afterward

Proper classification prevents misinformation.

Defensive Counterplay

Even post patch, intelligent positioning matters.

Avoid:

  • Standing flush to hinge side
  • Trusting door visuals completely
  • Using closed doors as guaranteed cover

Instead:

  • Maintain slight offset angle
  • Pre aim center door mass
  • Expect slight replication delay
  • Avoid vertical alignment with hinge

Treat doors as transitional space, not absolute cover.

Exploit vs Desync vs Cheat Clarified

Precision matters.

TypeCauseIntentCurrent Status
ExploitGeometry flawIntentionalMitigated
DesyncNetwork delayUnintentionalPossible
CheatExternal softwareIntentionalSeparate system

Most modern glitch through door arc raider reports fall into the desync category.

Why This Issue Felt Bigger Than It Was

The exploit felt catastrophic because:

  • It invalidated gated loot rooms
  • It undermined trust
  • It spread rapidly across social media

But mechanically:

  • It was limited to specific geometries
  • It did not affect every door
  • It required precise conditions

Scope matters.

Could It Return

Live service environments evolve.

Risk factors include:

  • New map geometry
  • Collision mesh updates
  • Character capsule adjustments
  • Engine interaction changes

Door systems are sensitive networked objects.

Monitoring patch notes remains important.

Final Answer

If you searched glitch through door arc raider, here is the direct answer:

The original locked door exploit existed and was mitigated in Patch 1.4.0.

Most current “phase through door” reports are network desync or animation timing issues, not active exploits.

Understanding door lifecycle, replication timing, and patch history restores clarity to PvP interactions and prevents false accusations.

Technical understanding replaces frustration.

And informed positioning replaces confusion.

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