BO7 Grenade Lineup Spots
If you’re looking for the BO7 grenade lineup spots that help you win fights without even exposing yourself — yep, this guide will get you there. In Black Ops 7, grenades are more than “damage tools.” They are information tools, denial tools, and timing tools that can break setups before the gunfight begins.
Grenade lineups in BO7 allow you to:
- Clear choke points
- Force players off cover
- Deny objective entries
- Break spawn traps
- Win space without direct exposure
- Push teams back before the gunfight starts
You don’t need pixel-perfect or esports-only mechanical tricks — just consistent, repeatable lineups that work across launch maps and modes.
Why Grenade Lineups Matter in BO7
Grenades win more fights than most players realize — not because of damage, but because of control.
Here’s what grenade lineups accomplish before a fight even begins:
| Tactical Outcome | Benefit |
| Force players out of cover | Win angles |
| Stop rotations | Delay pushes |
| Break hill or Hardpoint setups | Win map control |
| Block chokepoints temporarily | Stall time |
| Draw footsteps and panic movement | Create sound cues |
| Trigger premature engagements | Disrupt timing |
Grenades don’t just break defenses — they break rhythm.
Types of Grenade Lineup Spots in BO7
There are five major lineup categories:
- Chokepoint Entry Nades
- Objective Clear Nades
- Post-Plant / Zone-Hold Nades
- Rotation Cutoff Nades
- Spawn-Timing Delay Nades
Each type solves a specific tactical problem — and knowing when to use them matters more than knowing where to throw them.
Chokepoint Entry Grenade Lineups
These lineups hit the first doorway, long-lane entry, or tight map funnel.
When to use:
- Before your team crosses a lane
- When enemies anchor too deep
- When clearing sniper headglitches
- When SMG players are about to hit a sprint line
Chokepoint grenades change which player peeks first, and that alone wins fights.
Key principle:
Throw before you peek — not after.
Once utility lands, players hearing the impact will:
- Backpedal
- Stop sprinting
- Peek late
That half-second delay is often the entire fight.
Objective Clear Lineup Spots
Hardpoint hills, Control zones, and Domination flags are predictable.
If you can land a frag or stun into a zone without seeing it, you:
- Force people off headglitches
- Break trophy rhythm
- Help your entry players push faster
- Win the zone before the duel starts
Good teams clear space before entering it.
Weak teams enter space hoping to clear it.
Post-Plant or Hold Lineups
These are grenades thrown after taking the objective, not before.
Example situations:
- After planting
- After securing a hill
- While holding spawn control
Holding nades lets you punish:
- Predictable retakes
- Fast flank runners
- Two-man swings
- Slide peeks
Timing matters more than accuracy here — throw when you hear movement, not randomly.
Rotation Cutoff Grenades
Rotations win more matches than gunfights.
Good rotation lineup spots:
- Cut the fastest enemy lane
- Land during sprint timing
- Force redirects
- Buy seconds — not kills
Grenades don’t have to eliminate.
If they delay, displace, or slow — they succeeded.
Spawn Delay Utility
Pro teams do this constantly in tactical shooters — BO7 supports it too.
If you know:
- The enemy will push mid
- They sprint second 1–3
- Their route is predictable
A simple nade thrown at the second three clips them before they ADS.
This works because:
Early movement is almost always un-aimed movement.
Delay or damage early → the team behind them wins the trade instantly.
How to Create Your Own BO7 Grenade Lineup Spots
You don’t need a guide for every pixel.
A good lineup spot has:
| Requirement | Why it matters |
| Repeatable timing | Consistency |
| Safe position | No risk |
| Clear visual marker | No guessing |
| Tactical purpose | Not random |
Build your own lineup by:
- Finding a safe throw location
- Picking a visual marker (roof corner, sign, lamp)
- Counting movement seconds after spawn
- Testing angles to land properly
Grenades become chess moves once you record timing.
Stuns and Flashes Are Half the Strategy
Players focus on frags — but stuns get the kill.
Stun lineups are often more important than frag lineups because:
- They force silence
- They force hesitation
- They delay slides
- They break aim assist
- They stop push momentum
A stunned player is a beaten player — even if they’re still alive.
The Danger of Random Grenades
Bad players throw utility because they have utility.
Good players throw utility because they’re solving a problem.
Throwing nades early with no lineup:
- Announces your push early
- Wastes info
- Doesn’t clear space
- Reduces pressure
Throwing late is better than throwing dumb.
Grenade Lineups in Ranked vs Casual Play
| Ranked Use | Casual Use |
| Timed pushes | Random picks |
| Breaking setups | Stop campers |
| Utility trading | Counter rushing |
| Rotation denial | Create space |
| Holding post-plant | Corner checks |
The same lineup spot serves different goals depending on intent.
Ranked focuses on timing.
Casual focuses on punishment.
When Not to Throw Grenades
Knowing when not to throw utility is as important as timing.
Don’t throw if:
- Teammates are mid-slide
- You risk stunning your team
- You’re breaking your own push rhythm
- You are 1v1 and reveal your location
- The enemy is baiting sound
Players bait utility like they bait peeks — don’t fall for it.
The Gear and Strategy Layer
Players often build their class setups and tactical kits around grenade usage and timing windows. While researching progression paths or bundle unlocks, many players start from the Black Ops 7 hub to plan how their equipment supports their overall tactical style:
Utility is strongest when supported by your loadout.
BO7 Grenade Lineup Spots — Final Thoughts
So yep — mastering BO7 grenade lineup spots isn’t about copying a YouTube list or memorizing angles someone else found. It’s about understanding timing, map flow, sprint paths, choke funnels, and objective transitions.
Grenades don’t win fights by explosion — they win fights by disruption.
If your utility lands before your body enters the fight, you’re already ahead.
All good — once you treat grenades as planning tools instead of “damage roulette,” your entire gameplay becomes smarter, safer, and more dominant.

